Monday, October 19, 2015

The Porosity of the 3D Audio Visual Projection Field

the porosity of the 3D audio visual projection field:

"so i think about my eyesight and hearing...we're audio visual animals, but i'm sure i'm not entirely what i see and hear right? there are other things, invisible to me, around me...the whole computer thing now, the cloud, i'm surrounded by an invisible cloud of information, and there's the whole machinery of everything that connects me to Earth, that controls what i see and hear, right? what do i call it, my eyesight and hearing? i think i'll call it the 3D audio visual projection field. and maybe everything you see exists in micro form, and it's encoded too, and then it is projected somehow in front of me, i can see it, and you know of course we can see what others see too."

"that's how we live in the same world, Earth."

"right. the problem i have is how does it seem so solid, what i see, that it seems like that's all that's there? i have a focus, i see what i focus on, the rest not so clear, but how can there be anything else that's there, in the focus area?"

"here i think we have to deal with the porosity of the field, what you see seems solid, seems a contiguous image with no gaps, but it's simply not true. the 3D audio visual projection field, the 3DAVPF, is porous, there are gaps."

"right, so maybe it seems there are no gaps, but an image that seems planar, seems contiguous, it's still projected at various distances so only seems non-porous."

"right. the question is how much of matter is used at the focus to render images and sound in the 3D audio visual projection field? 20%? 70%?"

"you know it seems most of it. it's ridiculous that it seems 100% of course. how much power does the 3DAVPF use, if we thought about it terms of electricity, like an electrical machine? i mean no wonder it's exhausting to be awake for a long time, it uses so much electrical power."

CLEARCHARGE

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