Kere an hour away:
so, let's imagine you've just bought your ship for 4,000 credits, your basic starter starship at the dealer, and you've settled into the seat, you're the driver! check all the controls that adjust the view, the steer, for roll, up down for takeoff and landing, left right for turn, and throttles, check, navigation console, check. dunno how it happened, really, but with the starship they had to expand the rules of physics!
the motor car or automobile changed Earth! about moving parts, friction, heat, gauge, worn and torn parts. closed box system, how real are moving parts in the darkness?
now Kere, what system is this? why not Afik? or Edim? it seems brave, doesn't it, to jump to another system, based on a readout from a navigation console?
to think carefully on how hyperdrive works, perhaps the windows or observation panels contain image layers of arrival points to effect arrival from hyperspace, with the radio channel tuned in to destination.
well, is it dangerous? the voyage to somewhere else always carries inherent risk, even crossing the road is dangerous, why would you want to do it? as someone who went all the way buying a ship, that is a bit obvious. but can you really fly? how many times before you passed your atmosphere driving test? the advanced planetfall course?
Kere, lush forest, sandy beaches, rolling green hills, huge city. why not?
CLEARCHARGE
Showing posts with label travel. Show all posts
Showing posts with label travel. Show all posts
Saturday, February 27, 2016
Sunday, July 26, 2015
A Hyperdrive Construct
a hyperdrive construct:
as it is now, geographical navigation in abstract is according to map, two points enjoined in a linear fashion, one geographical unit has its neighbours, all contiguous and connected, and over long geographical distances, travel is tortuous with so many places in between that make disinterest.
imagine hyperdrive then, instead of travelling from one geographical unit to one beside, all the way, could you, in your hyperdrive fitted starship, in one short period of time leap to one geographical unit far away?
how would it appear? window shutters activated and down, so nothing to see outside, hyperdrive kicks in, the starship disappears from where it was, the leap complete, hyperdrive deactivated, the starship is somewhere else!
what is hyperdrive in this context? that visual based on geography and plan or map is a virtual construct, plugged into a world system, you see based on that. if only you could hack the visual system for everyone on board, change the system to allow hyperdrive leaps, why not?
scientifically how could it work? the engine is about light. if you saw on the shutters a 3D image of outside where the starship destination will be, relayed by telecommunications, if the hyperdrive circuitry contained images of the destination and that was displayed on screens inside all during the journey, maybe? someone in the ship from the destination, surely? and when the shutters open the passengers see outside at the destination point!
perhaps drawing up a map of planets and star systems in 2D would never be that satisfying and makes hyperdrive leap theory difficult. change one conventional assumption, that the map is stable! what if star systems and planets changed their relative positions all the time?
hyperdrive leap in an instant is, in effect, teleportation. if everyone could teleport, it would make hyperdrive all the more likely.
CLEARCHARGE
as it is now, geographical navigation in abstract is according to map, two points enjoined in a linear fashion, one geographical unit has its neighbours, all contiguous and connected, and over long geographical distances, travel is tortuous with so many places in between that make disinterest.
imagine hyperdrive then, instead of travelling from one geographical unit to one beside, all the way, could you, in your hyperdrive fitted starship, in one short period of time leap to one geographical unit far away?
how would it appear? window shutters activated and down, so nothing to see outside, hyperdrive kicks in, the starship disappears from where it was, the leap complete, hyperdrive deactivated, the starship is somewhere else!
what is hyperdrive in this context? that visual based on geography and plan or map is a virtual construct, plugged into a world system, you see based on that. if only you could hack the visual system for everyone on board, change the system to allow hyperdrive leaps, why not?
scientifically how could it work? the engine is about light. if you saw on the shutters a 3D image of outside where the starship destination will be, relayed by telecommunications, if the hyperdrive circuitry contained images of the destination and that was displayed on screens inside all during the journey, maybe? someone in the ship from the destination, surely? and when the shutters open the passengers see outside at the destination point!
perhaps drawing up a map of planets and star systems in 2D would never be that satisfying and makes hyperdrive leap theory difficult. change one conventional assumption, that the map is stable! what if star systems and planets changed their relative positions all the time?
hyperdrive leap in an instant is, in effect, teleportation. if everyone could teleport, it would make hyperdrive all the more likely.
CLEARCHARGE
Friday, June 12, 2015
The Trap and Style of Misadventure
the trap and style of misadventure:
of the young viscount, perhaps just 17 to 19 years old, now of the age to explore and experience the continental pleasures heard of and read about in youth, all exciting and foreign, exotic and heady, it is a case that, exposed to the harshness of travel and spun round by different phrases heard elsewhere, it might seem that it was unprepared and lacking in foresight. of misadventure, was it always a trap for gilded youth?
from his household, cavalier and ready, it sets off, sure in step, lusty and hungry for adventure. whom will she or he meet? will it change life forever? lady J. do make an appearance here, lord J. verily do meet all comers. in an instance of chance, go for the sure thing surely? and two days on, a sharp difference in atmosphere, hope that all is well back home.
one of the luxuries of being abroad is that warm bed, comfy and soft, in which you can collapse without thought for deadline and timetables. the food is new, it tastes richer than at home.
all the while whilst the young viscount is people watching, it becomes a case that it too is an exhibit in town, exotic meet and cheery talk. what of your home? what of your business?
the open way is the best way. the popular way is too. actually, the problem, on return, is readjusting to home life, all seems pallid and dry. the trip of a lifetime is over.
CLEARCHARGE
of the young viscount, perhaps just 17 to 19 years old, now of the age to explore and experience the continental pleasures heard of and read about in youth, all exciting and foreign, exotic and heady, it is a case that, exposed to the harshness of travel and spun round by different phrases heard elsewhere, it might seem that it was unprepared and lacking in foresight. of misadventure, was it always a trap for gilded youth?
from his household, cavalier and ready, it sets off, sure in step, lusty and hungry for adventure. whom will she or he meet? will it change life forever? lady J. do make an appearance here, lord J. verily do meet all comers. in an instance of chance, go for the sure thing surely? and two days on, a sharp difference in atmosphere, hope that all is well back home.
one of the luxuries of being abroad is that warm bed, comfy and soft, in which you can collapse without thought for deadline and timetables. the food is new, it tastes richer than at home.
all the while whilst the young viscount is people watching, it becomes a case that it too is an exhibit in town, exotic meet and cheery talk. what of your home? what of your business?
the open way is the best way. the popular way is too. actually, the problem, on return, is readjusting to home life, all seems pallid and dry. the trip of a lifetime is over.
CLEARCHARGE
Monday, March 14, 2011
The Traveller's Care
the traveller's care:
all being said and done....
big travel requires a big plan. navigation and recognition. mapping and imagining the course to follow.
language at its most basic and functional. openers, confirmation, exchange, a question....
gone away are the regular life patterns of old, in their place, life by the day, or by the hour. when should i travel? why do i want to go there?
what are needed are physical energy, a clear head, and care.
CLEARCHARGE
all being said and done....
big travel requires a big plan. navigation and recognition. mapping and imagining the course to follow.
language at its most basic and functional. openers, confirmation, exchange, a question....
gone away are the regular life patterns of old, in their place, life by the day, or by the hour. when should i travel? why do i want to go there?
what are needed are physical energy, a clear head, and care.
CLEARCHARGE
Subscribe to:
Posts (Atom)