Showing posts with label player. Show all posts
Showing posts with label player. Show all posts

Monday, March 7, 2016

Establishing Protocols

establishing protocols:

entry server, combine, swell the cloud, target server, release, recombine, rebuild.

step by step, in stages, that's how it works, how the computers move before processing anything. really, how do computers interface with other computers, or printers, just for that matter? that was the question, and yet still is, although later it was certainly about the server and the internet, support for the server, addresses and IP.

could a computer replicate from the server? how does it interpret the signal?

technically speaking, is wireless radiation through space method of transmission? can it be embargoed or blockaded? what about the permeability of space, that the signal copied down the line, up to the server, is the same thing at the receiving end? is it a wide receiver, like a giant all band radio receiver? response time loading a page from the world wide web or www, for short, on the internet is critical in judging many things, not only the permeability of space, whether a signal can flow, how fast also, but also the distance of the server.

by random
e.g.
0086 KKBF
protocol
server

what would make life confusing? probably not the virtual reality helmet and all round treadmill to give the illusion of physical motion, but the 3D graphics generator for the ultimate PC, don't you think? could a computer do all that with the light? could it really talk? is the computer same as a human? here's a thought experiment, the basic player venue simulated on your PC, only to be delighted by the processing of speech bubbles! how my PC played me!

e.g.
your move
processing...
clear
strip
consolidate
respond
your computer move

CLEARCHARGE

Sunday, February 15, 2015

The Common Rule of Engagement

the commons rule of engagement:

weighing any decision in considering opposing outcomes, not just only for the worst, but for indeed the most truly positive of outcomes that could arise in the future, you must consider first what might happen within weeks, if not for ever after, and what could happen within the hour.

to approach is a frightening prospect, but also, to ignore is unacceptable. you see the eternal dilemma? that chance meeting happens is inevitable too. it must be said that things like saying hi and how are you, are universally acceptable so why not?

what do you expect? of yourself, as i have said before previously a few years ago in the post, In Play, you must explain yourself to yourself, without directing the play towards the other person. a player talking is a person seemingly without social motive. if the other person thinks about you not so much but rather your motives, perhaps that is inevitable. are you prepared to go all the way, or not? this is the most crucial question, i think in all social play.

to engage with one, is surely a social death about another person, without question. if i am with you, how can i be with it, the other person? hence jealousy turns to envy in all cases. but who said being a player wasn't dangerous? it only takes seconds for the audience to react badly.

all the way? why not? because i have other business? because i have problems? how did it happen? that i am here and you are here?

to invest in socializing is one thing, but it may distract from one's social ambitions elsewhere. i may seem distant, but at least i'm always thinking!

CLEARCHARGE